How would you design a payment system using abstract classes
Short answer: And interfaces? Use an interface for common operations: IPayment. Use an abstract class for shared behavior like logging. interface IPayment { void Pay(decimal amount); } bstract class PaymentBase : IPayment { public abstract void Pay(decimal amount); public void Log(string message) => Console.WriteLine(message); } class CreditCardPayment :… PaymentBase {……… nd interfaces? nd interfaces? Use an interface for common…
Explain a bit more
operations: IPayment. Use an abstract class for shared behavior like logging. interface IPayment { void Pay(decimal amount); } bstract class PaymentBase : IPayment { public abstract void Pay(decimal amount); public void Log(string message) => Console.WriteLine(message); } class CreditCardPayment : PaymentBase {… nd interfaces? Use an interface for common operations: IPayment. Use an abstract class for shared behavior like logging. interface IPayment { void Pay(decimal amount); } bstract class PaymentBase : IPayment { public abstract void Pay(decimal amount); public void Log(string message) => Console.WriteLine(message); } class… And… public abstract void Pay(decimal amount);
Example code
public void Log(string message) => Console.WriteLine(message);
}
class CreditCardPayment : PaymentBase
{
public override void Pay(decimal amount) => Console.WriteLine($"Paid {amount} by Credit Card"); }
Real-world example (ShopNest)
Checkout calls IPaymentGateway.Charge(). Razorpay and Stripe adapters implement the same interface, so ShopNest can switch gateways without rewriting the order service.
Say this in the interview
- Define — one clear sentence (the short answer above).
- Example — relate it to a project like ShopNest or your real work.
- Trade-off — when you would not use it.
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