Design Patterns Mastery

Chain of Responsibility: Middleware & Pipeline Architecture

1 Views Updated 5/4/2026

Chain of Responsibility

The Chain of Responsibility allows multiple objects to handle a request without the sender knowing which object will ultimately process it. The request is passed along a "Chain," and each handler decides whether to process it or pass it to the next link.

1. Real-World .NET Example: Middleware

In ASP.NET Core, every request goes through a pipeline. Authentication -> Routing -> Authorization -> Endpoint. If Authentication fails, it "Short-circuits" and returns a 401. If it succeeds, it calls next().

public void Handle(Request req) 
{
    if (CanHandle(req)) 
    {
        Process(req);
    }
    else if (_next != null) 
    {
        _next.Handle(req); // Pass to next link in chain
    }
}

2. Why use it?

It follows the Single Responsibility Principle. You can create a LoggingHandler and a SpamCheckHandler as separate classes. You can then reorder them or add new ones at runtime without changing any existing logic.

4. Interview Mastery

Q: "How is a Chain of Responsibility different from a Decorator?"

Architect Answer: "Structural vs Behavioral intent. A **Decorator** is about *Adding Functionality* to an object (e.g., adding encryption to a stream). A **Chain of Responsibility** is about *Choosing a Handler* for a request. In a chain, a handler might decide to stop the request entirely (Short-circuiting). In a decorator, the call almost always passes through every single layer of the cake. Decorator is a wrapper; Chain is a pipeline."

Design Patterns Mastery
1. Introduction to Design Patterns
Introduction to GoF Patterns: Why patterns matter? SOLID Principles: The foundation of all patterns DRY, KISS, and YAGNI (Architectural Philosophy)
2. Creational Patterns
Singleton Pattern: Thread-safety & Captive Dependencies Factory Method: Abstracting complex object creation Abstract Factory: Creating families of related objects Builder Pattern: Constructing complex fluents Prototype Pattern: Cloning high-cost objects
3. Structural Patterns
Adapter Pattern: Bridging incompatible interfaces Bridge Pattern: Decoupling abstraction from implementation Composite Pattern: Managing tree structures & hierarchies Decorator Pattern: Enhancing behavior without inheritance Facade Pattern: Simplifying complex library subsystems Flyweight Pattern: Drastically reducing memory footprint Proxy Pattern: Interception, Lazy-Loading, and Security
4. Behavioral Patterns
Chain of Responsibility: Middleware & Pipeline Architecture Command Pattern: Implementing Undo/Redo & Queueing Interpreter Pattern: Building domain-specific languages Iterator Pattern: Unified traversal of collections Mediator Pattern: Decoupling components with MediatR Memento Pattern: Capturing and restoring object state Observer Pattern: Pub/Sub & Event-driven architecture State Pattern: Managing complex object lifecycles Strategy Pattern: Swappable algorithms at runtime Template Method: Defining skeleton algorithms Visitor Pattern: Separating operations from data structures
5. Modern Enterprise & Cloud Patterns
Repository & Unit of Work (The EF Core Standard) CQRS Pattern (Command Query Responsibility Segregation) Circuit Breaker & Retry Patterns (Resilience with Polly) Dependency Injection Pattern (The Modern King)