Design Patterns Mastery

Template Method: Defining skeleton algorithms

1 Views Updated 5/4/2026

The Template Method Pattern

The Template Method defines the skeleton of an algorithm in an operation, deferring some steps to subclasses. It lets subclasses redefine certain steps of an algorithm without changing the algorithm's overall structure.

1. Scenario: Data Export

All exports follow the same pattern: Open Connection -> Format Data -> Close Connection. The Base class defines the structural flow; the child classes only implement the "Formatting" part.

public abstract class DataExporter 
{
    // THE TEMPLATE METHOD (sealed to prevent core logic overrides)
    public void Export() 
    {
        Connect();
        FormatData();
        Disconnect();
    }

    protected abstract void FormatData(); // HOOK for subclasses
}

public class ExcelExporter : DataExporter 
{
    protected override void FormatData() => Console.WriteLine("Formatting as XLSX...");
}

2. "Hollywood Principle": Don't call us, we'll call you.

The high-level base class controls the flow. It "calls" the low-level subclasses at the appropriate moments. This prevents duplicated "Boilerplate" code across your application.

4. Interview Mastery

Q: "When should I use Template Method vs Strategy?"

Architect Answer: "The choice is between **Inheritance** and **Composition**. Use **Template Method** (Inheritance) when you have a large amount of shared, unchanging code and you only want subclasses to fill in small gaps. Use **Strategy** (Composition) when the entire algorithm needs to be replaced or if you need to switch logic dynamically at runtime without restarting the application."

Design Patterns Mastery
1. Introduction to Design Patterns
Introduction to GoF Patterns: Why patterns matter? SOLID Principles: The foundation of all patterns DRY, KISS, and YAGNI (Architectural Philosophy)
2. Creational Patterns
Singleton Pattern: Thread-safety & Captive Dependencies Factory Method: Abstracting complex object creation Abstract Factory: Creating families of related objects Builder Pattern: Constructing complex fluents Prototype Pattern: Cloning high-cost objects
3. Structural Patterns
Adapter Pattern: Bridging incompatible interfaces Bridge Pattern: Decoupling abstraction from implementation Composite Pattern: Managing tree structures & hierarchies Decorator Pattern: Enhancing behavior without inheritance Facade Pattern: Simplifying complex library subsystems Flyweight Pattern: Drastically reducing memory footprint Proxy Pattern: Interception, Lazy-Loading, and Security
4. Behavioral Patterns
Chain of Responsibility: Middleware & Pipeline Architecture Command Pattern: Implementing Undo/Redo & Queueing Interpreter Pattern: Building domain-specific languages Iterator Pattern: Unified traversal of collections Mediator Pattern: Decoupling components with MediatR Memento Pattern: Capturing and restoring object state Observer Pattern: Pub/Sub & Event-driven architecture State Pattern: Managing complex object lifecycles Strategy Pattern: Swappable algorithms at runtime Template Method: Defining skeleton algorithms Visitor Pattern: Separating operations from data structures
5. Modern Enterprise & Cloud Patterns
Repository & Unit of Work (The EF Core Standard) CQRS Pattern (Command Query Responsibility Segregation) Circuit Breaker & Retry Patterns (Resilience with Polly) Dependency Injection Pattern (The Modern King)