Lesson 23/30

Tutorials C# Mastery

Generics & Constraints: Building Type-Safe Libraries

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Generics & Constraints

Generics allow you to write code that works with any type while maintaining 100% type safety. This eliminates the need for "Object" casting and prevents the performance penalty of Boxing and Unboxing.

1. Generic Classes & Methods

Instead of creating IntRepository, StringRepository, etc., you create ONE repository that takes a type T.

public class Repository<T> 
{
    private List<T> _data = new();
    public void Add(T item) => _data.Add(item);
}

2. Constraints: The Guardrails

What if your repository ONLY works for classes that have a database ID? You use where constraints to restrict which types can be used.

public class BaseEntity { public int Id { get; set; } }

// T MUST be a class, MUST have a parameterless constructor, 
// and MUST inherit from BaseEntity.
public class SecureRepo<T> where T : BaseEntity, new() 
{
    public void LogId(T item) => Console.WriteLine(item.Id);
}

3. The Benefits: Speed

Because the compiler generates a specific version of your class for every value type (like int), generics are significantly faster than using object. No casting is required, and no memory is wasted.

4. Interview Mastery

Q: "What is Variance (Covariance and Contravariance) in Generics?"

Architect Answer: "Variance defines whether you can use a more derived type (Covariance) or a more generic type (Contravariance) than originally specified. In C#, we use the `out` and `in` keywords on interfaces. `IEnumerable` is Covariant—it means you can safely pass a `List` to a method expecting an `IEnumerable` because you are only 'reading' data out. If you were 'writing' data in, this would be illegal. Mastery of Variance is what allows generic libraries to feel 'seamless' and 'natural' to the developer."

C# Mastery
Course syllabus
1. Modern C# & Framework Fundamentals Introduction to the .NET Ecosystem & Runtime (JIT, CLR) C# 12/13 Top-Level Statements & Global Usings Variables, Data Types, and Value vs Reference Deep Dive Mastering Nullable Reference Types & Null Safety The Magic of Strings (Interpolation, Verbatim, and Immutability)
2. Control Flow & Logical Structures Advanced Pattern Matching (Switch Expressions) The Precision of Numbers: Checked vs Unchecked Math Iterators: Foreach, Yield Return, and Deferred Execution Defensive Programming: Guard Clauses and Exception Mastery
3. Object-Oriented Mastery Classes vs Structs vs Records (Which to use when?) Mastering Primary Constructors & Object Initializers Interface Architectures: Default Implementations & Segregation Polymorphism vs Composition (The Architect's Dilemma) Partial Classes, Extension Methods, and Static Classes
4. Functional C# & Collections Delegates, Func, Action, and Predicates Lambda Expressions & The Evolution of Linq Dynamic Array Management: List<T>, Dictionary, and HashSet Custom Collections & Yielding Data streams
5. Asynchronous & Parallel Programming Async/Await Deep Dive: Task Lifecycle & Thread Safety Synchronization Context & Avoiding Deadlocks Parallel.ForEach vs PLINQ vs Tasks CancellationToken Mastery: Surgically Aborting Operations
6. Advanced Engineering & High Performance Generics & Constraints: Building Type-Safe Libraries Reflection and Attributes: Reading Metadata at Runtime Dependency Injection Internals (ServiceCollection from scratch) High-Performance Memory: Span<T> and ReadOnlySpan<T> Garbage Collection Segments & LOH Internals Managing Unmanaged Resources: IDisposable & Finalizers Introduction to Source Generators & Interceptors C# Interview Masterclass: Architect-Level Explanations
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