C# Mastery

Introduction to Source Generators & Interceptors

1 Views Updated 5/4/2026

Source Generators & Interceptors

Source Generators are the biggest paradigm shift in C# developer productivity. Instead of using slow Reflection at runtime to inspect your code, Source Generators allow you to write C# code that writes more C# code during compilation. This results in zero-overhead, lightning-fast execution.

1. Why use Source Generators?

In the past, to find all classes with a [Map] attribute, you used Reflection (Slow). Now, a Source Generator finds those attributes during your Build process and generates the mapping C# code for you. When you run the app, the code is already there, fully compiled.

2. Interceptors (C# 12 / .NET 8)

Interceptors are an experimental but powerful feature that allows a Source Generator to "Hijack" a method call at compile time. If your code calls logger.Log(), an Interceptor can redirect that call to a highly-optimized, pre-compiled logging method instead.

3. Real-World Use Case: System.Text.Json

By using the [JsonSerializable] source generator, the JSON serializer doesn't have to use Reflection to look at your properties. It generates a "Metadata class" that knows exactly where every byte is, making JSON parsing significantly faster and AOT (Ahead-of-Time) friendly.

4. Interview Mastery

Q: "How do Source Generators help with 'Native AOT' (Ahead-of-Time) compilation?"

Architect Answer: "Native AOT (compiling C# directly to a standalone exe like Go or Rust) forbids the use of Reflection because there is no 'Just-In-Time' compiler at runtime to resolve types. Source Generators are the savior of AOT. Because they generate the necessary logic during the build process, the resulting executable has no 'unknown' code paths. Every dependency is resolved and hard-coded before the app even leaves the CI/CD pipeline, allowing .NET apps to start in milliseconds and consume 50% less RAM."

C# Mastery
1. Modern C# & Framework Fundamentals
Introduction to the .NET Ecosystem & Runtime (JIT, CLR) C# 12/13 Top-Level Statements & Global Usings Variables, Data Types, and Value vs Reference Deep Dive Mastering Nullable Reference Types & Null Safety The Magic of Strings (Interpolation, Verbatim, and Immutability)
2. Control Flow & Logical Structures
Advanced Pattern Matching (Switch Expressions) The Precision of Numbers: Checked vs Unchecked Math Iterators: Foreach, Yield Return, and Deferred Execution Defensive Programming: Guard Clauses and Exception Mastery
3. Object-Oriented Mastery
Classes vs Structs vs Records (Which to use when?) Mastering Primary Constructors & Object Initializers Interface Architectures: Default Implementations & Segregation Polymorphism vs Composition (The Architect's Dilemma) Partial Classes, Extension Methods, and Static Classes
4. Functional C# & Collections
Delegates, Func, Action, and Predicates Lambda Expressions & The Evolution of Linq Dynamic Array Management: List<T>, Dictionary, and HashSet Custom Collections & Yielding Data streams
5. Asynchronous & Parallel Programming
Async/Await Deep Dive: Task Lifecycle & Thread Safety Synchronization Context & Avoiding Deadlocks Parallel.ForEach vs PLINQ vs Tasks CancellationToken Mastery: Surgically Aborting Operations
6. Advanced Engineering & High Performance
Generics & Constraints: Building Type-Safe Libraries Reflection and Attributes: Reading Metadata at Runtime Dependency Injection Internals (ServiceCollection from scratch) High-Performance Memory: Span<T> and ReadOnlySpan<T> Garbage Collection Segments & LOH Internals Managing Unmanaged Resources: IDisposable & Finalizers Introduction to Source Generators & Interceptors C# Interview Masterclass: Architect-Level Explanations